Define labels and success criteria
Decide whether to predict discrete emotions, arousal/valence dimensions, or session-level summaries, and choose metrics that match real costs (e.g. recall for safety-critical states).
Recognise emotions from video and audio. Assess performance and risks.
Emotion recognition combines audio and visual cues to infer affective states such as anger, joy, sadness or neutrality. Real tasks require carefully defined labels, multimodal feature extraction (facial expression, voice prosody, speech content), and evaluation that reflects consequences of errors for users.
Learning concept · Not a validated service
Emotion recognition combines audio and visual cues to infer affective states such as anger, joy, sadness or neutrality. Real tasks require carefully defined labels, multimodal feature extraction (facial expression, voice prosody, speech content), and evaluation that reflects consequences of errors for users.
A proposed application: provide UX researchers with aggregated, human-reviewable emotion trends from recorded usability sessions. This must keep a human reviewer in the loop and is not suitable for automated high-stakes decisions such as medical or legal judgements.
Decide whether to predict discrete emotions, arousal/valence dimensions, or session-level summaries, and choose metrics that match real costs (e.g. recall for safety-critical states).
Collect or licence synchronized audio and video, extract visual frames, facial landmarks and audio spectrograms, and align labels to clips.
Train separate audio and visual feature models (or a simple fusion model) and validate with cross-validation and per-class metrics such as macro F1.
Review failure cases by human raters, add monitoring for drift and privacy leaks, and expose predictions for human verification before any action.
The supplied starter synthesises two groups of single-second audio clips (low and high sine frequencies), computes simple Fourier-derived features, and trains a RandomForestClassifier to distinguish the two synthetic frequency-based classes. It does not process video, speech content, prosody, facial expressions, or any labelled emotional data.
rows = [synth_clip(440 + rng.normal(0, 20), 0) for _ in range(80)]
rows += [synth_clip(880 + rng.normal(0, 20), 1) for _ in range(80)]
X = np.array([row[0] for row in rows])
y = np.array([row[1] for row in rows])
X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.25, random_state=42, stratify=y)
model = RandomForestClassifier(n_estimators=200, random_state=42)
model.fit(X_train, y_train)The starter uses synthetic sine-wave audio and frequency-derived features to classify two artificial labels. It does not use real recordings, visual frames, speech transcripts, or emotion labels, so it cannot evidence emotion-recognition performance or issues that arise with real multimodal data.
Proposed extension: replace the synthetic data with a small labelled multimodal dataset (synchronised video and audio clips), extract visual embeddings and audio spectrogram features, train a simple fusion model, and build a review dashboard for human verification.
This is a potential application pathway, not a delivered product. The supplied starter does not implement this service or validate it with real users.
Networkers Home runs this topic inside its AI Engineer Course, with placement support and hands-on labs.