Define state and action spaces
Replace the toy bandit arms with a proper state vector and control actions from a simulator or logged telemetry.
Optimise with multi-armed bandits. Balance exploration and exploitation.
This project demonstrates an online learning pattern often used in control: choose actions, observe rewards, and update value estimates. Real robot controllers require state representations, dynamics, safety constraints and richer reward design; this starter shows the simple core of incremental value estimation.
Learning concept · Not a validated service
This project demonstrates an online learning pattern often used in control: choose actions, observe rewards, and update value estimates. Real robot controllers require state representations, dynamics, safety constraints and richer reward design; this starter shows the simple core of incremental value estimation.
A proposed extension: train policies in simulation for navigation or grasping, then validate with safety constraints and a human-in-the-loop during initial real-world tests. The supplied starter does not provide a deployable controller or real-world safety features.
Replace the toy bandit arms with a proper state vector and control actions from a simulator or logged telemetry.
Specify task rewards (e.g. progress, collisions) and episode termination rules so learning targets match the robot objective.
Start with a baseline policy and incremental value methods, then compare with policy-gradient or actor-critic methods using simulator traces.
Wrap the learned policy with constraint checks, manual overrides and telemetry so humans review decisions during deployment.
The supplied starter implements a 4-armed Bernoulli bandit with an epsilon-greedy action selection. It simulates 2000 steps, updates incremental sample-average estimates for each arm, counts actions, and prints estimated reward rates and total reward. There is no environment state, no trajectory data, and no policy network or simulator integration.
for step in range(1, 2001):
if rng.random() < epsilon:
action = rng.integers(len(true_reward_rates))
else:
action = int(np.argmax(estimated_values))
reward = 1 if rng.random() < true_reward_rates[action] else 0
action_counts[action] += 1
total_reward += reward
estimated_values[action] += (reward - estimated_values[action]) / action_counts[action]This code is a synthetic multi-armed bandit simulation, not a reinforcement-learning robot controller. It has no state representation, no timestep dynamics, no sensor inputs, and no episode/termination logic; it only estimates stationary reward rates for four independent actions using epsilon-greedy sampling, so it cannot validate policies for real robots.
A proposed extension is to connect a simulator (PyBullet or Gazebo) and replace the bandit arms with actions acting on state observations; use episode returns to train a value-based or policy-gradient agent and log failures for safety tests.
This is a potential application pathway, not a delivered product. The supplied starter does not implement this service or validate it with real users.
Networkers Home runs this topic inside its AI Engineer Course, with placement support and hands-on labs.